Symbolism & Iconography

  The use of symbols and icons predates human spoken and written languages. In his book, Understanding Comics: The Invisible Art, Scott McCloud (1993) defines an icon as “any image used to represent a person, place, thing, or idea.” While a symbol is an “image we use to represent concepts, ideas, and philosophies” (p. 27).  […]

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The colour theory

Colour theory is a practical guide to colour mixing and the visual impacts of colour combinations. In Scientific terms colour is light, and light is composed of many colours-those we see are the colours of the visual spectrum: red, orange, yellow, green, blue, and violet. When light hits an object, that object reflects certain wavelengths […]

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Developing a game levels

ABSTRACT: This dissertation is focused on the Current FPS Game Levels Played and Suggests how to Develop a Game level based on a gamers Feed backs. The full content and the Procedure of the Dissertation is based on experiences and first hand research In this dissertation you find all the needed data about how to […]

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The future of laundry technology

Laundry is a task that all households must complete. Laundry is a very broad task that encapsulates the entire process of cleaning fabric items so that they can become fresh to be worn or used again. It is a tedious process, and one which has potential for simplification. The aim of this research report is […]

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Distribution Channel Design

Distribution Channel Design Channel design facilitates the flow of goods from the manufacturer to the end-user. Hutt and Speh (2007) defined that, the link between the manufacturer and the customer is the distribution channel. The purpose of the distribution channel is to distribute the product from manufacturer to the end user to the right time […]

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The History Of The Augmented Reality In Education

What is Augmented Reality? Augmented reality is a computer system which has the ability to combine the real world and computer generated data. With this system, virtual objects are blended into real footage in real time. Thus, we can imagine the high potential that this technology might have if applied in the field of education. […]

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Don’t Mistake Legibility for Communication – Analysis

CRITICAL STUDY IN ART & DESIGN DON’T MISTAKE LEGIBILITY FOR COMMUNICATION David Carson | Discuss It is the art director, graphic designer and surfer David Carson (b. 1954) who stated during his 2013 TED Talk, ‘Don’t mistake legibility for communication’. Since making this statement, designers have had to rethink what it means to communicate; especially […]

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User centred design | Analysis

Introduction Nowadays, User Centered Design has been embedded in many design works. This essay seeks to explore the nature of this approach. This essay is split in to four sections. The first section is to provide a definition for User Centered Design while the second section will explain the benefits of using this approach with […]

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Instructional Design

Section 1 – My Definition of Instructional Design According to the Internet Wikipedia, “Instructional Design, also called Instructional Systems Design is the practice of maximizing the effectiveness, efficiency and appeal of instruction and other learning experiences.” The course of action to be undertaken is made up in a broad sense of deciding the state in […]

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What is white space?

What is white space? White space, also recognized by most as negative space, is the unmarked space between graphics, texts, and margins. To be precise, it is basically all spaces that possess absent of contents. Sandy Wheeler argued that, most people do not understand the role of white space and often consider them simply as […]

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