The User Experience in Mobile Computing

ABSTRACT

Mobile phones have become a necessity for almost every person throughout the world. Cell phones have become almost a status symbol in addition to the convenience and security that comes from owning them. In this article, We would like to discuss the importance of the user experience and the user interface in Mobiles/Soft Wearables.

1 INTRODUCTION

In this paper, We would discuss the user experience/ user interface with mobiles/soft wearables in the past, current and future. We would also look at design approach to soft wearables, material explorations. At the end we would see  the challenges or difficulties in mobile user experience.

2 DISCUSSION

Scientists have researched a lot regarding the user experience in Mobiles/Wearables.

Early research in this field frequently encouraged people to share their devices to create a collective experience or reach a common goal. Most of this first-wave

research initially looked at the use of smartphones (and tablets) to study mobile collocated interactions. As a result, early mobile collocated interactions research tended to be “device-centric”. Nowadays, Computers have transitioned from being in a large room (e.g., ENIAC), to our desks (e.g., PCs), to a bag (e.g., laptops), and to our pockets (e.g., mobile phones). Wearable computers (e.g., the WIMM watch) have continued the trend towards ever-smaller computers, ones that can be worn on our wrists (e.g., Apple Watch) or other parts of the body (e.g., Google Glass, Microsoft HoloLens). While the first-wave of mobile collocated interactions seemed device-centric, this current second wave is user experience-centric. Such novel mobile collocated interactions may include clothing, accessories, prosthetics, and jewelry. One such example is It’s About Time which explores extending smartwatch interactions to turn personal wearables into public displays. Adopting ideas of proxemics could allow for designers to better shape each individual’s personal motivations and perceptions of their interactions with both devices and others, to better support their experiences.

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Soft wearables” include clothing and textile-based When designed well, they leverage the cultural, sociological and material qualities of textiles, fashion and dress; diverse capabilities and meanings of the body; as well as the qualities and capabilities afforded by smart and programmable elements. When designing soft wearables a designer must consider a range of requirements that do not typically demand focus when designing products that are not worn, including: sensitivity to material detail; an eye for fit and comfort on bodies with diverse shapes and movement capabilities openness to a diversity of meanings that may be generated; as well as consideration of wearers’ intimate relations with technology. Soft wearables allow for greater scope within these requirements. Using smart textiles and soft electronic interfaces in wearables opens up the opportunity to  engage with wearers’ senses in diverse and subtle ways. A knitted garment for example can deform and reform as the body moves and pushes against the fabric. When augmented with smart capabilities, such deformations may be used to sense engagement and trigger events.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             

But, There are a number of technological challenges for designing user experience such as binding, security, spatial registration, heterogeneous platforms and sensors, non-touch interaction as well as development and runtime environments. In addition to these, there are social challenges such as privacy, social acceptability, social participation, social exclusion and social engagement. There are a number of Perceptual and Physiological challenges such as varying display resolutions, luminance, effective visual fidelities, visual interference, color or contrast in display overlap which can be experienced with body proximate ecosystems.

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4 CONCLUSION

Today, mobile application development technology is evolving at a very shocking pace. User experience is becoming an increasingly crucial feature when it comes to the digital landscape. It defines how the user feels and thinks about your product from his or her own perspective. It is about making something valuable, easy to use and effective for your target market. However, in a market where quality and performance always come before brand loyalty, creating a fluid user experience (UX) is key to the success of any mobile app development project.

REFERENCES

[1]

Andrés LuceroEmail author, James Clawson, Joel Fischer and SimonRobinson

Mobile collocated interactions with wearables: past, present, and future Nov 2016

[2]

Oscar TomicoEmail author and Danielle Wilde

Soft, embodied, situated & connected: enriching interactions with soft wearables June 2016

[3]

Jens GrubertEmail author, Matthias Kranz and Aaron Quigley

Challenges in mobile multi-device ecosystems Aug 2016

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(275 words)